Age/Gender: 14, Male
Location: in a box
Job: Liar
Spy of the City: 40% UDK game: designing Evercon '09 game: planning
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 280 / 400
Exp. Rank #: 127,451
Voting Pow.: 4.52 votes
BBS Posts: 126 (0.13 per day)
Flash Reviews: 51
Music Reviews: 45
Trophies: 0
Stickers: 0
All Flash Reviews
51 Reviews | 11 w/ Responses
I lol'd to myself. funny, yet i've been tricked....
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Animation was lacking, but i really am fond of your artwork. I found this to be something close to Brackenwood.
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at the end, hit the clown in the face with fists to get an achievment.
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I worked very hard on my guy and now it was for nothing, The code is bad and seems to be missing a bunch! Here's the syntax's i come up with:
**Error** Scene=Scene 1, layer=Layer 1, frame=2:Line 52: Statement block must be terminated by '}'
} else if (Key.isDown(Key.LEFT)) {
**Error** Scene=Scene 1, layer=Layer 1, frame=2:Line 54: Syntax error.
_xscale = -scale;
**Error** Scene=Scene 1, layer=Layer 1, frame=2:Line 19: Statement block must be terminated by '}'
onClipEvent (enterFrame) {
**Error** Scene=Scene 1, layer=Layer 1, frame=2:Line 54: Syntax error.
_xscale = -scale;
Total ActionScript Errors: 4 Reported Errors: 4
Check it out!
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My character won't jump, but only certain times when you press up, he will jump. Please PM me to help me!
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There could not be a better shark game made!
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speech bubbles are bad for a flash movie. plus, marios eyes were really, REALLY screwed up. try again.
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My code for the player follow thing isn't working, could you give a working one to me? it keeps coming up as a syntax.
Author's Response:
Make sure you give the thing that you want to be followed the 'instance name' of 'player', make sure the code is on the enemy and make sure it's AS 2.0... if that doesn't help then I'm not sure...
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I drew bitey, came out better than i expected! take a look on my prfile!
Author's Response:
That looks Awesome!
Glad this tutorial helped!
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The ending was funny, if you get better with animation, you should definietly attempt making something longer.
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